Additionally, she can flatten herself against a wall to peer around corners. While she runs by default, Kurenai can also walk, which causes her to automatically sneak. Red Ninja's combat system affords Kurenai a surprising number of options while seemingly remaining easy to use. In many cases, you'll be able to complete a level either through stealth or by fighting your way through it. Many of the game's levels will also let you take multiple approaches to completing them. Then you must swing the rest of the way across. Some of the game's tougher jumping puzzles will require you to use these two abilities in tandem by running across a sheer cliff face and latching onto a ledge that's just out of reach. While the game's environments won't always be easy to navigate, Kurenai is a tremendously skilled ninja, so she can not only leap great distances but can also briefly run across walls and use her tetsugen as a grappling hook. We saw, among others, a deserted village in the late afternoon on a dusty hillside, a stony fortress lined with huge pillars, and a mountain range with tenuous handholds and footholds. Red Ninja takes place across eight main levels, though these levels consist of huge environments that are broken up into "sublevels." Each sublevel has a different look and feel. Kurenai manages to recover the tetsugen and claims it as her own, henceforth using it as the primary weapon for exacting her revenge. Kurenai is apparently seeking revenge for the murder of her father at the hands of an evil ninja clan, which also ambushed her and left her for dead by hanging her with a "tetsugen" (a traditional ninja weapon that consists of a long, thin wire with a blade at one end). The game will let you play as Kurenai, a "kunoichi" (Japanese term for female ninja) in 16th century Japan. VU Games brought its upcoming stealth action game Red Ninja: End of Honor along for the ride at Game Developers Conference 2004.
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